It wasn't until about 93 or 94 that I was able to play Might & Magic 2. For its time, the graphics were inspired. The music was OK, not the greatest even for its time, but appropriate for the game.
As for the actual game content, it mixes traditional mythical role playing elements with those of sci-fi, making an interesting and unique mix other franchises have yet to duplicate, though some tried.
Humor is integrated into the game as well. Sometimes you had to be alert to catch it, sometimes it was unintentional.
It wasn't until about 93 or 94 that I was able to play Might & Magic 2. For its time, the graphics were inspired. The music was OK, not the greatest even for its time, but appropriate for the game.
As for the actual game content, it mixes traditional mythical role playing elements with those of sci-fi, making an interesting and unique mix other franchises have yet to duplicate, though some tried.
Humor is integrated into the game as well. Sometimes you had to be alert to catch it, sometimes it was unintentional.
The puzzles kept me up for hours sometimes. Some useful information had to be found in the dungeons, locations in the past (Paradox Time Travel!) and extracting from various NPCs or by performing
quests. Depending on the party, there were places you couldn't go because of class, race or sex, places that you had to reach by magic, or fight a monster or get an item first.
If you're looking for hours of entertainment, for an old school challenge, and a rich world filled with rough magic and brazen fights, give it a go.