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Beyond Castle Wolfenstein

Classic-PC-Games.com > C64 > Games > B > Beyond Castle Wolfenstein
Genre: Arcade    |     Year: 1984    |     Publisher: Muse Software    |     Developer: Muse Software
Game Review (written by Lmt_7816) Added on: 03/14/2007
Objective: Find a hidden bomb, and then find der Fuhrer and his Cabinet, then, set the bomb to detonate beside them. Lastly, return to your starting point and escape.
Game Play: The graphics in Beyond Castle Wolfenstein (BCW) are identical to the original, with only some colour changes made to the uniform the player wears and the uniform the Nazis wear. The map in BCW is substantially larger than the original, and has more than two floors. Added to all rooms has been an Alarm System which is active throughout all floors of the game.
Another addition is the desk-seated guards. These guards cannot shoot you, but have near-instant access to the alarms, whereas the traditional guards must walk to an alarm box. (Gunfire causes the guards to walk to the alarm panel.) The guards also interact with you in BCW, and do not surrender, unlike in the original. They ask you for a Pass (added to BCW), which is numbered 1 5, and is unique to each floor. You approach each guard and use Commodore button 1 5 to show a Pass, or use Commodore Button $ to bribe a guard, if you have no Pass.
You start with a Nazi uniform, unlike the original where you had to find one, and do not trigger
Beyond Castle WolfensteinBeyond Castle WolfensteinBeyond Castle Wolfenstein
guards to come after you. There are no SS guards, and no guard can leave his room. Also, there are no chests BCW uses closets, instead. The player must find the objective in these closets (the bomb) among secret passages, the Master Alarm Control, a mobile First-Aid Kit, and more. Some closets are locked and require the player to pick the lock. Use Commodore number keys to work out the 3 digit combination distinct sound occurs when each digit is correct. About the Mobile First-Aid Kit: Unlike Castle Wolfenstein, when a player is shot, it is not an all or nothing affair.
There are three degrees of wounding in BCW. A Mobile First-Aid Kit will heal your wounds. If you are wounded, your mobility is slowed. One major addition is the Knife as a second weapon. The player will switch weapons using Commodore key q. The knife is silent, but if a guard sees is out, he will sound the alarm, and shoot at you. It can only be used as a surprise weapon and in certain places. The gun in BCW operates identically to the original. Another key addition is the fact you can move the guards corpses. If a live guard sees a corpse, he will sound an alarm.
BCW still holds my time and attention, even after playing for almost 20 years! I first played this game on my Commodore in mid 1987, and still love it to this very day. Yes, the graphics do not compare, but the sheer complexity is, by far and away, the best when it comes to any Commodore, Apple, or DOS, 2D game. It is doubly complex as its predecessor, and even more fun. Enjoy!


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