Nostalgia clearly dominates any C64 game discussion. I can remember devoting countless hours to world domination. Playing with other people allowed us to forge alliances (and subsequently break them when it suited us) and declare war. We often wrote up non-aggression pacts lasting x number of rounds and we even bribed each other to turn on their allies.
It was a beautifully simple game that allowed the player to make it as complex as possible. Now climbing upwards of 30 yrs old, I find games are so complicated that they've lost something in their quest for life-like graphics and crafted storylines.
Nostalgia clearly dominates any C64 game discussion. I can remember devoting countless hours to world domination. Playing with other people allowed us to forge alliances (and subsequently break them when it suited us) and declare war. We often wrote up non-aggression pacts lasting x number of rounds and we even bribed each other to turn on their allies.
It was a beautifully simple game that allowed the player to make it as complex as possible. Now climbing upwards of 30 yrs old, I find games are so complicated that they've lost something in their quest for life-like graphics and crafted storylines. Colonial Conquest is short on graphics but who cares? It allowed the player(s) to craft their own storylines.
Colonial Conquest is a simple war simulation game. The
opening menu allows you to select which country you wish to play (Germany, Britain, France, U.S., Russia or Japan. You would assign which country was human controlled and which was CPU controlled so, effectively, this could be a 1 to 6 player game. You could also select to start from scratch or pre-WWI or 1880.
Much like Risk, you earn money by holding countries with each country contributing a different, random amount to your income. Each round consist of Spring, Summer, Fall, Winter and only after Winter would you get money for holding countries.
Each Spring, you could spend money on either Troops, Navy, Bribing or Espionage.
Buying Troops and Navy was different for each country. If I remember right, it cost Britain $200,000 to build 100 ships and $600,000 to build $100,000 Troops. Germany, on the other hand was $400,000 for each. Russia was $700,000 to build Navy and $200,000 to build Troops.
The game was a map of the world with flags on each country representing the owning player (eg if Germany owned Sweden, a German flag was seen on Sweden).
After each round, the player could move troops to attack and after each round, the sound of machine gun fire could be heard. Countries under attack would see the flags alternate between the host country and the attacking country.
The gameplay can be very challenging and if playing against 5 friends, there really is no rival and that includes the world-famous Risk.