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Creatures 2

Classic-PC-Games.com > C64 > Games > C > Creatures 2
Genre: Arcade    |     Year: 1992    |     Publisher: Thalamus    |     Developer: Apex Computer Productions
Game Review 1 (written by Lysiaria) Added on: 12/21/2007
The player is responsible for cute little fellas called "Norns." You breed your Norns, care for them, and play with them. You can teach them to talk, and teach them what is appropriate or inappropriate. I remember with fondness the time that I accidentally convinced one of my Norns that her name was "Cheese."
This game is intelligent and quirky. You are able to explore the far reaches of a world called "Albia," or you can choose to focus on educating and breeding your creatures. Amazingly, genetic variation will show up in each following generation of Norns, although this is not the result of dominant genes; any genes that appear are randomly selected.
The player is responsible for cute little fellas called "Norns." You breed your Norns, care for them, and play with them. You can teach them to talk, and teach them what is appropriate or inappropriate. I remember with fondness the time that I accidentally convinced one of my Norns that her name was "Cheese."
This game is intelligent and quirky. You are able to explore the far reaches of a world called "Albia," or you can choose to focus on educating and breeding your creatures. Amazingly, genetic variation will show up in each following generation of Norns, although this is not the result of dominant genes; any genes that appear are randomly selected. Your Norns interact with each other and you, and with other little critters they may
Creatures 2Creatures 2Creatures 2
find around the world of Albia. They also enjoy finding toys and food, something they can learn to do without your guidance.
Creatures spawned a massive online response after being released. Sites for swapping tips on Norn care began to spring up, as well as players creating new items for Albia. Norns became the better version of Furbies (An irritating 90’s toy resembling a squat, furry alien with a beak that alternated between humming annoying songs to itself and nasal pleas to be fed.) Norns were realistic and loveable. This is not surprising, considering as the game’s creator is heavily involved in experiments to do with artificial life. Creatures was not only a game; it was an important insight into genetics and artificial life.
I remember playing Creatures II as a child. I cried when a Norn died, became frustrated when I couldn’t teach it a new word, and laughed when it found a ball to play with. It was easy to forget that one was just playing a game. How could these little characters, capable of thought and play and learning, be part of something as trivial as a computer game? It was easy to imagine that after I shut down the computer and went to bed, my Norns would continue exploring and getting into trouble until I returned in the morning to tell them, “No, don’t eat that. Don’t play with that.” Teaching was a somewhat arduous process that closely mimicked real teaching. It was not like the series of repetitions often seen in electronic programs, where you keep saying “Learn this” until the computer mimics you. It was more like, User: Learn this. Norn: I’m hungry. User: I will feed you, and then you will learn this. Norn: Learn that? User: No, learn this. Norn: I have found a ball; I’m going away to play now.
When I was young, I never got to explore the world of Albia much. I was so determined to have my Norns understand the basics before they set out exploring that I spent hours trying to teach them about things they oughn't touch, and things that were good to eat. On a few of my brief forays into Albia, one of my precious Norns drowned, and another caught a disease from a nasty Grendel. After that, I started playing less and less, being only a seven-year-old with a short attention span, but I remembered the game fondly as I grew up.
Perhaps I remember the game being so engrossing because I was so young, and I’d grown up without Bill Wright-variety games and without chat robots and the like. I excitedly look forward to trying Creatures II again now that I’m older, and hopefully this time I’ll actually be able to do some exploring, rather than trying in vain to impress the concept of “cheese” upon an impatient Norn that would much rather play with a nearby ball.


 
 
Game Review 2 (written by Jamiem) Added on: 08/20/2006
Creatures 2 take the Creatures experience to a whole new level.
With graphics that surpass Creatures 1, new ways to interact with your character, and a more scientific approach (medical injections & cloning), Creatures 2 delivers a much more realistic approach to caring for your critter.
If you haven't ever played a Creatures game before, the premise is very simple. You are taking care of some cute little dudes known as norns. You make sure they're well fed, have lots of fun, and get decent interaction. Plus you make sure they aren't killed by the menacing grenades!
The environment is interactive, and you can speak to your norns. If you have taught them English, they will understand you and speak to you as well. They will let you know how they feel, what they want, and what they are seeing and thinking.
This game can become increasingly habit forming, as your creatures can have offspring that you can raise up as well, and the genetics follow through into each generation. This gives you the ability to create new breeds of norns.
Make sure you take good care of your females during pregnancy!
I highly recommend this game for younger gamers as it is much easier to play than Creatures 3.
 
 
Comments
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Glinchophie (07/19/2008)
Completely amazingly minted game ever.The game made me buzz off animals loads and loads and loads. I0 love creatures to because they are cute and funny and realistic. The game is basically about raising your own little familly of creatures, teaching them key skills such as how to read and speak and you can even breed your furry little friends and get eggs to hatch and make your familly bigger.
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 Current score:   8.88    (Total Votes:   65  ) 
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