Theatre Europe. A game that presents us with an alternative end to the cold war, with the Soviets attacking the NATO nations. It's a strategy game, but only an OK one. Once you're through, little reason exists to go back.
You can do stuff like move your forces, attack another force, reinforce one of your allied forces, or nuck the enemy. The graphics and sound aren't great, using ASCII like art with the only memorable sound effect being a MIDI tune. Your army has a couple of stats, and there are also some special units, but they don't do anything special enough, so they're not too special.
Theatre Europe. A game that presents us with an alternative end to the cold war, with the Soviets attacking the NATO nations. It's a strategy game, but only an OK one. Once you're through, little reason exists to go back.
You can do stuff like move your forces, attack another force, reinforce one of your allied forces, or nuck the enemy. The graphics and sound aren't great, using ASCII like art with the only memorable sound effect being a MIDI tune. Your army has a couple of stats, and there are also some special units, but they don't do anything special enough, so they're not too special. The game gets boring once you beat it on all three difficulty levels, and you have little reason
to go back. It's ok while it lasts, though. But then again, the commodore 64 isn't exactly overflowing with strategy sims, and it ain't getting new ones either, you may want to give this one a try.
So let me focus on the good parts of the game. Although the AI is weak and there is really only one way to beat the game, depending on what side of the game you side on, the NATO countries or the Soviets. The Nato ones have a few forces, but they tent to be a lot stronger than the soviet ones, whereas the soviet troops are more numerous in number, but don't measure up in size in comparison to the NATO ones. Speaking of troops, there are a couple of stats that determine a troop's strength, like Land Force Strength, which determines the strength of the aggressive power of an attacking force or the defensive power of a defending force. The second is a stat called the Air Force Strength, that determines whether one side can launch air strikes effectively against ground targets, to minimize ground force casualty.
So If an army is only great in the ground force attack section, and the enemy is great in the air force section, the ground force section will suffer heavy casualties as the land force cannot attack the air force. Third, the final statistic is Supplies, which determines a side's endurance, and attacking strategy. So a side without supplies won't fight as well as a side with one. So the game offers some sort of strategic merit, but don't expect too much from it.