Space Quest: The Lost Chapter, was made by Vonster da Monster, and is part of a rather comical series that enjoys making fun of itself as well as science fiction in general. The game was created using AGI Editor, allows players to control a character's movement with the number keys and F-keys, while grudging along through and entering commands, plus whatever else, in a very simple and easy to understand format. The game itself had a fairly good first impression on me personally, using this system to allow a good deal of gameplay simplicity.
Space Quest: The Lost Chapter, was made by Vonster da Monster, and is part of a rather comical series that enjoys making fun of itself as well as science fiction in general. The game was created using AGI Editor, allows players to control a character's movement with the number keys and F-keys, while grudging along through and entering commands, plus whatever else, in a very simple and easy to understand format. The game itself had a fairly good first impression on me personally, using this system to allow a good deal of gameplay simplicity.
The game puts us under the role of Roger Wilco, who just happens to be a janitor and can hardly be considered a hero who will go down through
the annals of history. The story begins as Roger is in a capsule and falls into a time warp, crashing on an empty and desolate planet and being forced through a jungle before he can reach a ship. Like I said, though, the game and series as a whole like to make fun of science fiction and other such elements, but very rarely will you find anything that will make you laugh out loud in this game. I found myself laughing more at some of the more ridiculous things in the game, which would include the occasional drug reference as well.
In short, between plot and gameplay, you won't exactly be playing much for the former. The planet does have a relatively decent amount of life to it, with the graphics giving it a decent amount of life. Using the new technology that Windows has bestowed upon the world, a lively, lush world with graphics displaying every iota of vegetation and jungle life can be delivered to us on our computer screen, with the jungle itself being even further demonstrated to us within the complexity that are some of the game's puzzles, of which make little to no effort to give Roger all due respect for the man that he is. It comes about to be a very large game even without the concept of side quests in it, and overall it isn't bad.
In conclusion, this game had quite good graphics and really does impress me with how much it can do with the new technology that Windows can give in conjunction with the programming found in AGI Editor, which makes for relatively easy controlling. It gave me a rather easy time enjoying it the whole way through, even if it is a bit of a stepping stone between Space Quests II and III, and the audio effects don't really do a tremendous amount to juice up the overall experience. Still, it was a good game that kept a good impression with me the whole way through.