Possibly one of the best and oldest all-time greats! Reminds you of the days when TV was a book! Where the graphics were your imagination and joystick was a 10lb keyboard! If there ever was a game to Reminisce this would be one of them. The game was simple yet complex you typed what you wanted to do with maybe a few options and the context was either accepted and you did what you wanted or was not accepted and you had to try something else.
Possibly one of the best and oldest all-time greats! Reminds you of the days when TV was a book! Where the graphics were your imagination and joystick was a 10lb keyboard! If there ever was a game to Reminisce this would be one of them. The game was simple yet complex you typed what you wanted to do with maybe a few options and the context was either accepted and you did what you wanted or was not accepted and you had to try something else.
Example "You enter a library with many books on the shelves. a blue book on the table seems a little out of place" you could type "get book" which might not be accepted where as "get blue
book" would work, the game looks for key words and actions so was a simple interface but became complexes when you wanted to do complex actions. So thinking simple was usually the best bet. The game itself played like writing a book sometimes where once you do something there’s no going back, depending on the system there was a save option but on the old systems saving sometimes took as long as just restarting and trying another option in a room.
Sometimes you would just get stumped with what to do and would just be unable to continue, sometimes it would be your fault or sometimes it would be the games fault with bugs or text errors sometimes you would just have to think outside the box and do some thing totally off the wall to continue examples a bug in the first game would send you straight to a room that did not "connect" properly on the map and would loop you back to the same room or the text of "red" was actually "blue" in the trigger word context. And then there were actions that would totally stump you like picking up a rock to be able to leave the room like it was a key or the key would be to not pick up the rock with it being the only obvious item in the room!
All in all the text type minimal graphics games of there time were some of the best thought out games where you have to think your way thru a story and hope for the best end, some even with multiple endings and becoming the hero of the day. A lot more accomplishment and praise for winning. So go back and play the games that started it all.