The name pretty much sells the game. It's kind of like Pong, except exactly 4032 times more addicting, and you play with yourself. Here's the premise: You bat a ball into bricks. Still interested? If not, keep reading.
Based upon Atari's "Breakout" games, this game made a name for itself in the '80s, with a large number of sequels, knockoffs, clones and remakes. Apparently there is a story involved, but no one cares about that. You, the player, are in control of a "vaus", which is basically a high tech ping-pong battle that can equip laser cannons.
The name pretty much sells the game. It's kind of like Pong, except exactly 4032 times more addicting, and you play with yourself. Here's the premise: You bat a ball into bricks. Still interested? If not, keep reading.
Based upon Atari's "Breakout" games, this game made a name for itself in the '80s, with a large number of sequels, knockoffs, clones and remakes. Apparently there is a story involved, but no one cares about that. You, the player, are in control of a "vaus", which is basically a high tech ping-pong battle that can equip laser cannons. An Arkanoid ship (or something) was destroyed by mysterious aliens. Your vaus is the only survivor of the attack, and it's been trapped in another dimension/galaxy/something. You control the vaus,
and must break through the security systems (which apparently are the fancy colored bricks).
After 33 levels, you must face off against the evil Doh, which is possibly the worst super villain name since Dr. Doom. Man Dr. Doom is lame. Anyway, you paddle the ball against colored bricks, trying to eliminate all of them (eliminating all of the bricks advances you to the next level). If you miss the ball, you lose a life. Lose all of your lives, and your game is over.
There are also a number of quirks which enhance game-play, such as power-ups (capsules that would fall from destroyed bricks), enemy spacecraft, and bricks which require multiple hits. Power-ups include the aforementioned laser cannon, increased vaus size, a sticky ball which allows the player to catch the ball and release it at will, slow ball, break which allowed the player to advance to the next level, multiple balls, and extra lives.
Each of the levels had different designs based on the difficulty of the level, adding to the gaming experience. 33 levels lead to the evil Doh. This is still a fun, simple game, and in a market with PS3's and XBOX 360s, I believe it would still hold its ground. It’s simple enough for youngsters, but intense enough for the most diehard gamers. A true classic!