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Blackthorne

Classic-PC-Games.com > PC > Arcade Action > B > Blackthorne
Genre: Arcade    |     Year: 1994    |     Publisher: Interplay    |     Developer: Blizzard Entertainment
Game Review 1 (written by Shannon) Added on: 11/27/2007
Blizzard Entertainment, probably most famous for the Diablo series, released Blackthorne in 1994. While it did not reach the fame or create the fortune that Diablo made, it is very similar to the Prince of Persia, and also Flashback, and is a very playable two-dimensional platform game.
Before the actual battles begin in Blackthorne, the story becomes set when a vicious horde of monsters attacks Stonefist, the capital of the great kingdom of Androth. King Vlaros is killed by the leader of this army (the Ka’dra’suul) and the kingdom’s wizard sends Kyle Blackthorne, Vlaros’s son, to safety on Earth.
Blizzard Entertainment, probably most famous for the Diablo series, released Blackthorne in 1994. While it did not reach the fame or create the fortune that Diablo made, it is very similar to the Prince of Persia, and also Flashback, and is a very playable two-dimensional platform game.
Before the actual battles begin in Blackthorne, the story becomes set when a vicious horde of monsters attacks Stonefist, the capital of the great kingdom of Androth. King Vlaros is killed by the leader of this army (the Ka’dra’suul) and the kingdom’s wizard sends Kyle Blackthorne, Vlaros’s son, to safety on Earth. There, he is trained in the ways of the military, ever wondering what the strange stone means that he has in his possession. Years later, he is contacted by the wizard,
BlackthorneBlackthorneBlackthorne
and returns to his home world…armed with a shotgun…to avenge the death of his family and stop the Ka’dra’suul in true Duke Nuke’em style.
Blackthorne is a side-scrolling platform that alternates between climbing, jumping, fighting, and navigating mazes. There are sixteen levels in four interesting settings on the world of Tuul, including: swamps, mines, deserts, and Sarlac’s Keep. As Kyle Blackthorne navigates through each type of terrain, his character grows in strength and speed, and his weapons are upgraded. Conversely, the army of monsters he faces also grows in numbers and power. To progress through these levels, Kyle must locate the keys to their exits. Some are gleaned from destroying monsters, and others are found in mazes and hidden chests throughout the levels. While seeking keys, Kyle also can pick up other bonus items. Some give him more health; others upgrade his weapons. Kyle can find bombs, lasers and other mechanisms to help him vanquish his foes.
During the fray, Kyle is able to shoot forwards, and backwards over his shoulder at a variety of creatures. While orcs are by far the most common enemy, Kyle will also have to defeat tentacled plants that explode or drain his health, whip-toting prison guards, cleverly disguised golems, and other evils. Each requires a particular attack to eliminate. Finally, Kyle will face Sarlac, the leader of the Ka’dra’suul army and his father’s murderer.
Blackthorne is a great scrolling platform with an endless supply of explosions, bombs and monster threats. It is fast-paced, easy to look at, and is just plain a fun play. The music is even good. For action adventure, no one can go wrong with Blizzard’s Blackthorne.


 
 
Game Review 2 (written by Frenza) Added on: 08/12/2006
Blackthorne was the game of my dreams as a kid! I downloaded the demo version and played as far into as I could… Being a cheapskate and a kid I didn’t have the money to buy the whole version so I settled with what I had.
Blackthorne was the cutting edge in side-scrolling games of it’s time… with a very similar game play to prince of Persia it features a large area of weapons in the bomb and gun department. It provides great graphics for the DOS game-play arena the level of action provided for the main character I believe were right on the tip of the revolutionary technology and ideology for it’s predecessors such as Tomb Raider SNES Mario Bro. games.
For it’s genre, Blackthorne’s puzzle solving gimmicks and resourceful graphic completely outweigh it’s somewhat boring text story. This game is a must have. Long live childhood!
 
 
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Confederate08 (06/02/2008)
I felt that this game needed a third review as the first two don't do it enough justice. = Blackthorne is a side-scrolling platformer game that was made by Blizzard back in their early development days around the same time as Lost Vikings and the original Warcraft that took the original formula made by Prince of Persia, expanded it out to a new level by shifting to guns and futuristic weaponary and adding in a whole bucket of bloody gore for good measure. The story of Blackthorne starts around the childhood time of the protagonist, Kyle Blackthorne, who lived in the capital of the great kingdom of Androth on the world of Tuul. Androth is a powerful and respected kingdom, who's leader King Vlaros is well loved by his people and feared by his enemies. However a surprise and vicious attack ordered by the demon Sarlac of the dark kingdom of Ka'dra'suul leads to the fall of Androth to legions of orc and fell beasts as they sweep into the capital and butcher anyone of the royal line to exterminate the rule of Vlaros for good. Before King Vlaros falls to the fell hoard, he has his closest advisor, Galadril the Royal Sorcerer, teleport Kyle to the neighbouring dimension of Earth so he can survive the fall of Androth and, eventually, return to free the kingdom and extract vengence on the demon Sarlac. After many years pass where Kyle lives a broken and drifting experience on Earth, he is summoned back to the dimension plane of Tuul by the Royal Sorcerer to complete his destiny. For me Blackthorne is one of those games that well and truely belongs in my own personal Top 100 games of all time. First released on PC and then ported over to Super Nintendo a few years later (minus a bit of blood and gore to please Nintendo), it brought the adventure/platform genre into the mid-ninties. Boasting graphics that were more fluid and cleaner than it's direct rival of the time, Prince of Persia 2, along with a more dynamic combat and movement structure, it flew on to the scene with great acolades and adoration from the gaming public for daring to push further into the realm of violence than many other games had to the point (with rare exceptions of iD's work along with a few others). Blackthorne has a strong story behind it that you learn about fully in its original manual and then through sniplets of NPC character discussion throughout the game right until the very end. Just like its rival Prince of Persia, you never lose interest in what's going on: even if you do get side-tracked every now and then into putting 12-gauge of buckshot into an orc's face. It was one of the few adventure/platform games around where you could come out of the shadows and shoot an enemy right in the face with a shotgun to see blood splatter fly away and your enemy crumple to the ground. You could even execute Androth prisoners if you were inclined to do so with no concequence to the game's story. Naturally this generated a minor outburst of public attention, but for the day it was nothing given political correctness ended when all you had to do was check out the movies on VHS and watch the uncensored violence of Rambo, Commando, Robocop, Total Recall and Escape from New York to your heart's content. Ignoring the realistic violence of the day compared to other games around, Blackthorne is a very solid adventure/platformer game and while aging a little, still stands up well to this day when compared to many other similar genre games of that time of the early 1990s. Your primary weapon was a shotgun that you could progressively get upgraded to faster firing speeds as you progressed through the increasing complex and dangerous levels and your secondary items were a mix futuristic bombs and chemical healing potions to keep you alive as you shot, bombed and executed your way through four levels of hurt consisting of four stages each respectively. Compared to it's rivals, Blackthorne still follows a linear problem solving progression throughout all of its stages with the usual backtracking being required, but it also gives you the illusion of choice at a various points throughout the game on how you tackle certain situations. Do you shoot the orc or do you just run past it? Do you use your own magnetic bombs to blow open a door or do you "convince" an orc to do it for you? Even at certain points if you'd made a mistake earlier in the game and didn't have the necessary explosives to get past a puzzle, there were rare occassions when you could trick the enemy into doing it for you if the right one was there. Despite only having four true levels, Blackthorne is not a short game and if you throw yourself right into it you'll get a solid eight to ten hours of gaming out of it. Each of the four stages of every level gradually gets longer than the previous one until right at the final level when you can easily lose 30 to 45 minutes to complete a level. And the final boss is a royal pain in the arse to kill as he's very crafty and has almost the equivalent abilities that you do with three times the firepower: you -know- you've earnt it when you finally put his demon arse under your boot for the last time. Blackthorne is a game I'll never get tired of coming back to every so often and I strongly believe neither will you unless you're not into this genre. It is a very entertaining game with amusement to be had all the way through and it's only a shame that a sequel was never made by Blizzard because they got distracted by the wild success that was the Warcraft and Starcraft series. Download this game or you're doing a disservice to yourself. And if your a gaming collector, then go out of your way and BUY IT from one of the retro online stores that happens to have a very, very rare copy of it on PC or Super Nintendo. You won't be disappointed. - Glen P.
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 Current score:   9.43    (Total Votes:   7  ) 
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