This game followed a movie which Bruce Lee was killed during a freak accident while filming and I don’t think ever made it to the theaters. You start of as a very novice fighter who trains countless hours in the gym on your moves. Mostly all multiple based keyboard combinations made the more effective moves very difficult to accomplish. You were given the opportunity to customize your action moves and re-write the sequences, how I remember it.
After a long time of trying to perform your techniques in the gym on the punching bag on either sides of the screen, you were given the ability to try against a real computer opponent.
You were forced to walk through 2 rounds of competition. The first round makes it seem easy. The second round the computer isn’t as easy on you. If I remember correctly you could come back at anytime to either of these two areas of the game to practice and hone your skills. This is where I found the game the most fun. I believe I used to spend hours just beating the life out of the punching bags for fun and every once and awhile trying my skills out on the poor computer dojo competition.
I believe the game began when you returned home and find your family killed. I did not visit this area of the game very much. You then pretty much
have to fight through all sorts of different colors karate experts to find the truth out, with the occasional boss to content with. I found this portion of the game extremely difficult because you were only given a set number of life and no health to re-gain after killing your seamlessly countless number of enemies you encounter down a really long hall way.
Hands down the game play is fun for a small amount of time, however will soon leave you wanting more action. The use of a control instead of the keyboard would be a great idea if the game would be able to support the feature. The graphics are 2D and look like a cheap Karate Kid for the NES knock off. The reactions are slow with your moves which will leave you very open when you miss your opponent(s). However given the year of this application and the use of prior to Pentium 4 processors, I guess I shouldn’t complain too much.