Impossible Mission 2 (not to be confused with Mission Impossible) by Konami is an arcade game that came out in 1990. It is a direct sequel to the first one, Impossible Mission, where Alvin Atombender is seeking revenge and you have to stop him. Even though it is the same concept, Konami has brought new features to this sequel. This sequel takes place in Alvin’s fortress, which has a total of nine towers.
The eight outer towers all have their own theme. Their themes range from automobiles to furniture to computers.
All of the towers consist of a lot of rooms that are connected by vertical corridors with elevators. They also have two horizontal corridors that lead to the other towers. The difference this time around is that the corridors that lead to the other towers are locked and you have to figure out the combinations. You have to do this by figuring out a number puzzle. Those are easy to find because each tower has numbers from 0-9 in different colors, but you still have to figure out the right combination which the computer lets you do by trial and error. The central tower has a password that you have to figure out by decoding a piece of music. You have
to find the separate pieces of music from each tower to put it together to unlock the central tower. Each musical piece is locked in a safe that you have to find and open. When you have all the musical pieces, you must then figure out which pieces are duplicates and erase those because the final combination only needs six pieces of music to be solved.
Although the game is basically the same as the first version, it does have new features and new improved robots. some of the new robots include, the shovel bot (which tries to push you over the edge), suicide bot (similar to the shovel bot but it jumps over the edge itself), the mine bot (this guy lays deadly mines along the floor), and the pest bot (he’s harmless to the touch, but likes to follow you around messing up your plans). It still has the security bot like the first version did, but the ball type bot is no longer in the game. Another new feature in this sequel is that you can collect bombs and mines that you can use to blow holes in the floor and help you open up the safes where the music pieces are hidden.
The graphics were good for its time and the sound was also pretty decent.