Quake was, when it came out, one of the biggest and most awesome games of the Golden Age of gaming. Graphically speaking alone, it was stunning. Not in a beautified pretty way, but a grim and imposing dark way that chilled you as you walked through lonesome halls while zombies purred and massive monsters suddenly leapt out with a roar. Atmospherically, this game had everything you could possibly want in a game.
Moreover, it brought death match to a new level of fun and excitement.
Quake was, when it came out, one of the biggest and most awesome games of the Golden Age of gaming. Graphically speaking alone, it was stunning. Not in a beautified pretty way, but a grim and imposing dark way that chilled you as you walked through lonesome halls while zombies purred and massive monsters suddenly leapt out with a roar. Atmospherically, this game had everything you could possibly want in a game.
Moreover, it brought death match to a new level of fun and excitement. There were a maximum of 16 players (far more than the 4 of Doom) and many a long night was spent blasting foes away from the other side of the world. Rocket jumping, nade-bouncing and all the other classic moves were developed and endure to
this day in the realm of gaming legends.
Enemies ranged from the mighty lightning shooting. Mighty ogres with chainsaws and grenade launchers threw their deadly balls of death bouncing around while daemons leapt about and got in the way, causing them to start fighting each other. Enemy infighting was amazingly fun to watch and sometimes, causing crossfire between powerful enemies was the only way to survive.
Gibing was a new thing too and even more violent than in previous games like Doom and Duke Nukem 3D. If you managed to hit a relatively weak enemy with a powerful weapon like a rocket launcher or a grenade, then there was a chance that their heads would go flying around the room and land gruesomely in the middle of the floor. Sometimes this was necessary to kill some enemies, like zombies, at all, who always floated around in sewers and other scary places to come out flinging what one can only hope is dirt at you.
Nightmare difficulty could only be found through swimming down through a small watery entrance at the start of the game and it was a much more challenging experience on this skill level. You actually had to try hard to even just stay alive in this. Bosses on this skill could kill you in a couple of hits, if you were unlucky.
The game finishes with you having to cut the last boss apart with your ax and a simple scene of you emerging victorious.