Zool. I loved this game when I was little, and have missed it dearly. I played it on the Amiga, and got Zool 2 to keep me in tune with Zool's world. The DOS version has inferior sound and graphics compared to the Amiga, but it still keeps players entertained for hours!
The gameplay is fast paced and based around chance. If you’re bouncing your way through the stages, you need to pray that there's safe footing waiting for you. That guessing adds to the thrill of playing, and you can know the stages back to front, and still find it challenging.
Zool. I loved this game when I was little, and have missed it dearly. I played it on the Amiga, and got Zool 2 to keep me in tune with Zool's world. The DOS version has inferior sound and graphics compared to the Amiga, but it still keeps players entertained for hours!
The gameplay is fast paced and based around chance. If you’re bouncing your way through the stages, you need to pray that there's safe footing waiting for you. That guessing adds to the thrill of playing, and you can know the stages back to front, and still find it challenging. The uniqueness of the actual stages was very distinct in it's initial release, but since Rayman, you wouldn't look at a Candy World
level twice.
Zool's response to the controls feels the same as the Game Gear version of Sonic The Hedgehog, in the sense that the movement is quick, but stopping is smooth degrade in speed to a complete halt, that takes about 1 idle second. This means that you could easily slide into a trap.
The sound is notably less quality than Amiga offered, and is reminiscent of Pacman. The sound effects are mostly beeps, lasers, and chirps. The Amiga actually gave Zool a yelp of pain, and even a death cry. Still, you can play the DOS version for quite a while without the sound getting to you.
The graphics are easy to get used to and aren't hugely degraded from the Amiga version. The bright colours instantly draw the eye of anyone around you, and the enemies stick out like a sore thumb next to the backgrounds. The issue arises when the enemies are the same colour as the backgrounds, because while colorful, the pallet is surprisingly small. There isn't an outline around the enemies either. Still, chameleon enemies aren't a big issue.
Zool is still a formidable competitor in the 2-D gaming era, rivaling Sonic The Hedgehog, Rayman, and even a few 3-D games.