This is probably the best strategic game of all time, while luck does come into it and you don’t play roles in such trivial things as economy, finances, culture and so on like you do in most other empire building games, you will find that Risk will test you in every aspect of military tactics. Based on the board game brought to you by GM games you will find that this is exactly the same game play but you will not have to set it up for half an hour, be cautious about loosing pieces, or spend another half an hour putting the pieces away (unless you are not the type of person who is bothered about mixing all the colours up in the box).
This is probably the best strategic game of all time, while luck does come into it and you don’t play roles in such trivial things as economy, finances, culture and so on like you do in most other empire building games, you will find that Risk will test you in every aspect of military tactics. Based on the board game brought to you by GM games you will find that this is exactly the same game play but you will not have to set it up for half an hour, be cautious about loosing pieces, or spend another half an hour putting the pieces away (unless you are not the type of person who is bothered about mixing all
the colours up in the box). I remember when I was about 16 and had just left school, I would invite a few friends around to my house and we would stay up all night playing this, sometimes two nights in row (yes this game is that addictive). I would compare this game to the likes of the Civilisation series, Genghis Khan and the Total War series.
This game is multiplayer, however, be warned that it may cause fallouts if played by 3 or more players because alliances are usually the key to success though trust may also be your downfall.
There is no quality difference within your units as it is just quantity that will give you your advantage as in the board game you roll dice and then the math of quantities is done, hence the luck part, the strategy comes in with the placement of units and decisions on where to war with or use your “power ups”. This is a turn based game and each turn is split into 3 segments. 1)placing new units, 2)movement of units and 3)warring (although warring is optional). When you war and you win, you pick up a card, match several of these cards to obtain an advantage depending on how many and what type of cards they are. You also gain units depending on the regions under your control and different regions give you different amounts. The graphics leave a lot to be desired in this classic strategy, but the game is exactly a classic! And for any hardcore board-to-PC game fan, this is a must have.