“Eagle Eye Mysteries in London” greatly influenced me in my younger years. Much of the knowledge I learned in it—deductive reasoning, variety in character, landmarks of London, even how to count Roman numerals — I still use today.
Its graphics are surprisingly detailed for a DOS game, and the seemingly never-ending mysteries are a thrill. As a child, I did mysteries constantly. Running from one flashing diamond to another with Jake or Jennifer, the famous Eagles, of Eagle Eye Mysteries, Inc., visiting the sights of London and learning about British and world history and politics, learning was fun.
“Eagle Eye Mysteries in London” greatly influenced me in my younger years. Much of the knowledge I learned in it—deductive reasoning, variety in character, landmarks of London, even how to count Roman numerals — I still use today.
Its graphics are surprisingly detailed for a DOS game, and the seemingly never-ending mysteries are a thrill. As a child, I did mysteries constantly. Running from one flashing diamond to another with Jake or Jennifer, the famous Eagles, of Eagle Eye Mysteries, Inc., visiting the sights of London and learning about British and world history and politics, learning was fun.
This game is great for children of all ages. It can even be a nice retreat for adults who have played it or its predecessor, “Eagle Eye Mysteries: Original,” who want to
rediscover a good mystery.
The characters are diverse, as well. The story moves from investigations of characters to clues, until you are able to use the T. R. A. V. I. S. (do not ask me to remember what those words stand for) to select the five clues that logically lead to the criminal. You have to choose the criminal, then, from a collection of suspects.
The storyline is progressive, as well. People you meet in your adventures remember you later in your stay with the Basils—the aunt, uncle, and cousin of the Eagles. They encourage you in your progress and teach you new things. You look forward to seeing certain characters, hoping that they will be present in the next mystery.
One of the best features of the game is the strategically placed history lessons that the player encounters throughout it. At the Tower of London, a screen is launched with a short two-panel history of the structure, from the imprisonment of Henry VIII's wives, to how he stuck his enemies' heads to the pikes along the outside wall, so that his enemies might tremble in fear. You learn about Windsor Castle and the royal family, as well, and about the everyday conceptions of the monarchy that the English people bear today.
This game is a grand education and entertainment for any child, and amusing for all adults. I highly recommend it.