Sexy Droids at its best can be considered a lack luster number puzzle game, not particularly worth the effort of acquiring. At its core this is a simple addition or subtraction game with a “bonus” revealed picture during each round. The game does support a simple multiplayer feature, but why would you really want subject anyone else to the torture of playing this game.
The basic premise of game play revolves around getting the highest possible score while limiting your opponent’s ability to score.
Sexy Droids at its best can be considered a lack luster number puzzle game, not particularly worth the effort of acquiring. At its core this is a simple addition or subtraction game with a “bonus” revealed picture during each round. The game does support a simple multiplayer feature, but why would you really want subject anyone else to the torture of playing this game.
The basic premise of game play revolves around getting the highest possible score while limiting your opponent’s ability to score. Scoring in this game is done by removing numbered tiles from the board. Each player takes turns removing a tile and the number on the tile is either added or subtracted from your score based on the type of tile choose. Each player selection
is limited to a 1-dimensional axis (either horizontal or vertical) with the opposing player taking the opposition axis. Each round ends once the last tile is removed or the opposing player cannot select a tile on the player’s pre-determined axis. At this point a winner is determined by who has this most points or hasn’t lost the most points.
The graphics and audio of this title really show their age. The “sexy” droid pictures appear to be a fairly decent depiction of what Ron Jeremy would have come up with if asked to redesign the droids of Star Wars (and maintain a PG-13 rating). The sound quality here isn’t anything worth discussing.
The game play is pretty straight forward. Maximize your gains while minimizing your loses. Strategy lies somewhere between having a well thought out master plan and complete dumb luck. Though it is possible to derive a win by maintain a slim lead and forcing either opponent to run out of moves, its really hard later rounds to accomplish this. Most times it seemed this would backfire in a messy way. It seemed that sometimes the rounds start off having the play at a clear disadvantage to overcome. More often than not once one player holds the advantage the win is easily maintained. The AI in the early rounds of the game is fairly predictable, but in later rounds after the player is well accustomed to the AI maneuvers it suddenly like to toss the player a random curve ball. Sometimes this would lead to a players crushing defeat or give the player a chance for redemption for making a costly mistake.
All-in-all a person's time would be better spent playing Tetris or going from a walk in the park rather than attempting to master this puzzler. The rewards of clearing each round are minimal, while the frustration and boredom levels rise with each passing tick. This game is best left for those experiencing overwhelming boredom or possessing a cybernetic fetish.