classic-pc-games.com
HOME
HELP
SIGNUP
CONTACT
Members Login
Username
Password
Lost Password >>
 SEARCH FOR A GAME:  
   start search
 PC:     Amiga:     C64:   
PC Emulators
PC
Emulators
Top 100
Adult
Adventure
Arcade Action
Board Games
Educational
Non English Games
Puzzle Games
Role Playing
Simulations
Sports
Strategy
Utilities
Amiga Emulators
Amiga
Emulators
Games
Top 100
C64 Emulators
C64
Emulators
Games
Top 100
Windows Emulators
Windows
Top 30
Games For Girls
Action
Adventure
Classics and Cards
Hidden Object
Puzzle and Match
Simulation and Strategy
Word and Trivia
Episodes
Time Management
  Ultimate Soccer Manager 98-99 (DOS) 
  Oregon Trail 1 (DOS) 
  Gizmos and Gadgets (DOS) 
  Cross Country Canada (DOS) 
  Sensible World of Soccer 96-97 (DOS) 
  Atomic Bomberman (DOS) 
  The Neverhood (DOS) 
  Transport Tychoon Deluxe (DOS) 
  Jazz Jackrabbit 2 (DOS) 
  The Secret Island of Dr. Quandary (DOS) 
  X-Com Apocalypse (DOS) 
  Metal Fatigue (DOS) 
  Odell Down Under (DOS) 
  Ultimate Soccer Manager 2 (DOS) 
  System Shock 2 (DOS) 
  NBA Hangtime (DOS) 
  Twisted Metal 2 (DOS) 
  Metal Gear Solid (DOS) 
  Harvest Moon (DOS) 
  Metal and Lace 2 (DOS) 

Captive

Classic-PC-Games.com > PC > Role Playing > C > Captive
Genre: Role-Playing    |     Year: unknown    |     Publisher: unknown    |     Developer: unknown
Game Review (written by Cbrown999) Added on: 11/30/2006
The game I choose to review is "Captive", which I played about fifteen years ago. I was unable to look up the release date or the author, and that's unfortunate, because he deserves for this remarkable game. To give you some Idea of the technology of the day, I spent about $200.00 to add ONE WHOLE MEGABYTE to the quarter megabyte hard drive that my Amiga came with. Despite having about 1/100th of the capacity of a pocket pc, this game had it all. The graphics were attractive even by today's standards.
The clean lines, not-quite-comic-book coloring, and basically strong visual designs made this an appealing game to look at even over the endless hours it stole from my life.
The addictive nature of the game came from the perfect balance of frustration and achievement. You'd start each new planet outdoors, find your way through dinosaur monsters to a hatch, and descend to a fairly large dungeon.
These outdoor missions were not long, but there were no sources of ammo or healing. You had to complete each without any recuperation. Still, you wanted to hunt down and defeat each dinosaur, because they dropped gold that you'd need later. The point being that there were good reasons to sprint for the hatch, and yet good reasons to push your luck outside
No Thumbnail available
first.
Plus, the dinosaurs were cool.
Inside, there was a grid-maze of three or four levels. You had a fair degree of freedom, but had to explore thoroughly for healing or energy stations, equipment upgrades, and ammo, and gold, of course. You also had to find codes to open various doors to move forward. This is a sticking point, actually, because on one of the early levels, on the Amiga, one of the codes was wrong. Fortunately, you could solve it by trial and error, but that was really tedious. That only happened to me one time, and I never had a single other bug. How many modern games can say that?
The second best thing about was the huge number of opponent types, and equipment upgrades, which were replacement parts for your own body! The BEST thing was the seemingly infinite number of "next planets" to explore. I think it could generate new and DIFFERENT planets (just the maps, the environments showed much less variation) forever. At least I never saw the same map twice.
You got killed a lot, especially at first, and the A.I. liked to set traps and to swarm. They'd really chase you a long way, but there were lots of opportunities for you to set traps and to use the environments to your own advantage yourself.
It's real-time, not turn-based, and console players will probably find it a bit sedate, but I'm an RPG guy, and I found the pace absorbing without being frustrating.
After all these years, the reason I'm writing this review is to get the credits to get the game for my laptop, so I can play something I know I'll like, when I have a few spare minutes between tasks here and there.
Incidentally, there was a "Captive 2" which tried to do in a science fiction genre what daggerfall attempted later, but it faired poorly. I think that the technology was not ready for the vision.
I would agree with another reviewers comment about this being sci-fi dungeon master sci-fi, except that dungeon master was one long tunnel, and finite. This was an unlimited of much smaller "dungeons", but an ongoing upgrade cycle. The upgrades do eventually max out, but it takes like a hundred dungeons.


  Download Now

  People that downloaded Captive also downloaded the following games:

Captive Dungeon Master
Magic: The Gathering Dungeon Master Java
Constructor Empire Deluxe for Windows

  Vote for Captive

 Current score:   9.85    (Total Votes:   20  ) 
 Bad   Fantastic 

Post a new Comment:

Your Name: 
Your Email: 
  Your comment (only english language please):
 

Submit a Screenshot

  Other Games

<< Download Previous Game: Buck Rogers: Matrix Cubed   Download Next Game: Castle of the Winds >>
Please read our disclaimer and the terms & conditions
for more information about this website.
Home  |   DOS Games  |   Spectrum  |   Amiga  |   C64  |   FAQ  |   Signup  |   Contact