This game is very in depth. Almost reminiscent of the ssi games pool of radiance and secret of the silver blades where you quest through dungeons, over oceans, and all sorts of wilderness and towns. A map is very helpful and a notepad is necessary as there are some npcs you have to talk to where inputting the exact phrase is necessary without options of what to say. The things I like about the game are that you can take party members and drop them off to train on different skills.
This game is very in depth. Almost reminiscent of the ssi games pool of radiance and secret of the silver blades where you quest through dungeons, over oceans, and all sorts of wilderness and towns. A map is very helpful and a notepad is necessary as there are some npcs you have to talk to where inputting the exact phrase is necessary without options of what to say. The things I like about the game are that you can take party members and drop them off to train on different skills.
Along with it there are a large number of skills to train on including: camping, hunting, stamina, along with the usual magic, melee, ranging, strength and defence. The number of armours and weapons seems almost limitless and certain
weapons are better against certain enemy’s. In addition, you need to learn spells from trainers when your party members skills are proficient. And all battles are turn based and most travel is overland as to limit the long travels between cities that you would have in games like Curse of the Azure bonds.
Like most games of the time, movement is accomplished via the num pad, and options in the menus are selected via the first letter of the option. F for file, a for attack, m for magic and so on and so forth. Different races excel at different skills, elves are usually better at magic or ranging and not very good at melee. Halflings are really only very good at gathering food. Humans are average all around, and dwarves are generally good at melee but limited at range and poor at magic. This is a good game, but having the map of the world will definitely help you.
This game will provide weeks, maybe even months of game play as the story line unfolds. A few of the things that I would change about this game is that it is possible to have a party member die and to continue playing the game. Only to find out that after a weeks worth of game play that insignificant party member you let die is now critical to the overall game. I mean if you have a party member die that is critical to completing the game, let the user know that the game is over, and would you like to continue, don’t just arbitrarily let them continue to tell them days worth of game play later that the party member you let die when you were green is now ruining your game. In fact, it’s possible, in fact quite easy to save over your save spots that if you don’t have a save point before your party member died, then you are forced to start the game from the very beginning, which is quite frustrating. At least on the good (or maybe bad) is that the people you have to talk to is the same for each individual game and they are always located in the same places.
All in all a great game that will keep you occupied for hours/days/weeks though.