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DOS Games > Role Playing > W > Wizardry: Proving Grounds of the Mad Overlord for DOS

Wizardry: Proving Grounds of the Mad Overlord

Genre: Role-Playing    |     Year: 1990    |     Publisher: NEXOFT Corporation    |     Developer: Sir-Tech
Game Review (written by Shannon) Added on: 02/15/2008
Whenever a game spawns a sequel, video gamers take notice and assume that the game have had some degree of success in the commercial market. Whenever a game spawns two sequels or a few add-ons, the user can be pretty sure that the game is worth having. When a game, such as Wizardry: Proving Grounds of the Mad Overlord sparks over a half a dozen sequels, there is a good commercial reason. Publishers would not continue issuing dead games and losing money.
This is the first in a very long line of Wizardry games, and can be considered the father of the rest. This is the first of an immediate trilogy, which was later expanded, all published and developed by Sir Tech Software Incorporated. While this game has definite merit as the forefather of the series, it has more value than that. The gamers must complete this title in order to import its characters into its successor: Wizardry II: The Knight of Diamonds. Proving Grounds of the Mad Overlord was released in the middle eighties and is a classic role playing title.
The story of Wizardry is very simplistic and easy to follow, plus it serves nicely to drive this game, as well as the remainder of the series.
Screenshots:
Wizardry: Proving Grounds of the Mad OverlordWizardry: Proving Grounds of the Mad OverlordWizardry: Proving Grounds of the Mad Overlord
Trebor is the ruler of the user’s kingdom, and he finds himself quite mad after coming in contact with an ancient artifact. Unfortunately, the power hungry ruler loses the amulet to his arch enemy, the nearly as crazy arch mage Werdna. Werdna no more knows how to utilize the amulet’s power than Trebor, and in an effort to use the amulet, Werdna stimulates an earthquake, which in turn opens a giant rift beneath Trebor’s castle. Not wishing to look incompetent, Werdan moves himself and his minions into this catacomb, as if it were his evil intent all along. Incensed by such an audacious display, Trebor vows to rid his property of the mage and his lackeys. He calls the catacombs beneath his castle “The Proving Grounds” and sends any who wish to take part in his elite honor guard to their doom below. Any hero who can return with Trebor’s priceless amulet will be deemed worthy to sit in the honor guard.
By creating a party of up to six heroes from a variety of occupational classes and a group of races, the user will prepare him for battle in the ten levels below the castle. As the user defeats more enemies and gains more experience, he will have the opportunity to raise his statistics and skill levels, making him a more formidable opponent for larger enemies in the deeper dungeons. It is a nice little dungeon crawl that offers many weapons and monsters to feel their sting. It has obvious merit as a forerunner in the genre, as well as the series, and is a good little game to boot. This game brings you a lot of fun and interest. It’s worth downloading.
 
 
Comments
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Centers11 (04/16/2012)
Loved this game, a real classic. Played when it came out up to Wizardry 3 or 4, excited to get them all and play through them
 
 
Sbposey (03/30/2012)
This was the first game that occupied large chunks of my time. I used 3 fighters, a cleric, a mage, and a bishop (needed for identifying items for free). When your characters advance far enough, you can start them back at level 1 of an advanced class. My fighters became Samurais or Lords (combination of Fighter/Mage and Fighter/Cleric respectively). I never forgot my Murasama blade. A truly awesome weapon!
 
 
Lancear (09/16/2010)
First played when I was in high school, when it was available for Apple. Spent many a late night neglecting homework to play - I was addicted. Later I bought the Trilogy for my PC. Truly one of the great role-playing games - of any genre. Not a lot of detailed graphics, but in my opinion that's a good thing because it requires you to to immerse yourself in it through your imagination. In that respect it can be tailored to your own vision.
 
 
Merton_monk (08/15/2010)
I spent many hours playing this when it first came out. It was a great companion to learning how to play d&d. Not much of a story-line, but the game play was great.
 
 
Rmbs22 (07/09/2010)
The first PC game ever played and still interested in playing on holidays remembering the days of youth.
 
 
Dragoscazacul (02/01/2010)
This game was so addictive when I was sixteen. I played this for hours and hours. I am so glad I found it again. It's a classic.
 
 
Bigbleen (01/22/2010)
Great game! If you are an RPG fan, you should definitely play this game as it can easily be considered the father of all modern RPG's. It will keep you entertained throughout.
 
 
Diamonddoug (03/16/2009)
This game is one of my all time favorites, I could play forever and never get sick of this game.
 
 
Slider (02/24/2009)
Soon, Atlus will be releasing Dark Spire for the DS, which is a real, honest, true homage to Wizardry. With "Old-School" and "Modernized" versions of the same game.
 
 
Djr474 (11/30/2008)
This is the first game I ever got back in 1980. It set a very high bar for all RPG games to follow. If you like D&D and are looking for a great RPG experience, but are not looking for intensive graphics this is a great choice.
 
 
Iamsevere (09/13/2008)
In my humble oppinion one of the very best games of all times. This is the forefather of all rpg that are on the market today. The amount of personal control of the characters was a first to me. The story line is easy to follow and the action is non stop. A great game!

  People that downloaded Wizardry: Proving Grounds Of The Mad Overlord also downloaded the following games:

Wizardry 6: Bane of the Cosmic Forge Ultima 3 Exodus
Bards Tale 2 System Shock 2
Darklands

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 Current score:   9.60    (Total Votes:   57  ) 
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