AEGIS: Guardian of the Fleet is not popular, but rather fun US cruiser simulation from Software Sorcery, published by Time Warner in 1994. It features over 100 missions in 7 battlesets and a training area.
When you install the program and run it, you are presented with the options screen. Here you can toggle sounds and music, save and load games, select difficulty level, and begin missions. There are 3 difficulty levels: beginner, intermediate, and advanced. At beginner level you can see all enemy forces whether or not they are detected by sensors, as well as you control them.
AEGIS: Guardian of the Fleet is not popular, but rather fun US cruiser simulation from Software Sorcery, published by Time Warner in 1994. It features over 100 missions in 7 battlesets and a training area.
When you install the program and run it, you are presented with the options screen. Here you can toggle sounds and music, save and load games, select difficulty level, and begin missions. There are 3 difficulty levels: beginner, intermediate, and advanced. At beginner level you can see all enemy forces whether or not they are detected by sensors, as well as you control them. Intermediate level enemies have to be detected and are completely computer controlled. However, they will not use countermeasures when fired upon. At advanced level
the enemy forces will use all their ammo to destroy you.
The player is able to play a single mission, all the missions in a single battle, or a campaign, which consist of every mission in each battleset. The 7 available battle areas are: the Falklands War, Libya/Tripoli, Persian Gulf, Desert Shield, Desert Storm, Black Sea, and Adriatic Sea. The Black Sea and Adriatic scenarios are also fictional.
There is only one type of group order you can use, and it is a weapons free clearance: all friendly units will automatically fire up at any enemy unit within their weapon range. When attacking enemy ships this presents a problem because your friendly ships, when firing missiles at enemy targets, will fire just one missile at the time. Often the only way to sink an enemy ship is to cover its defenses with a large number of missiles, but your ships will only fire one missile, wait until it hits or is shot down, and then fire another. This makes it extremely difficult to destroy a well defended enemy ship.
Overall, I feel that AEGIS is a good attempt. Someone who knew very little about modern naval warfare would probably enjoy it without noticing the problems I have outlined. But that is another story.