I remember purchasing this game in Australia in 1994, and it was quite a popular dog fighting simulator. It has quite good graphics for its time, with 3 different detail levels: 1 being absolutely sharp, 2 being average, and 3 being basic 16 colors. There are also many camera views: you have a four way cockpit cycle view, and you also have an enemy view point, carrier view point, missile camera, and tomcat view.
In the gameplay, there are 2 options: 1 is for practicing combat, 2 is for a career in the Air Force! While option 1, is just a basic dog fighting simulation with various combat conditions.
You can fly over Iraq and destroy planes. You can fly in Central America and have many fighter planes attacking you, or you can go for the hardest level, called 'Sierra' Hotel, which is nearly impossible.
Missiles include: Phoenix - Long Range Projectile, Amaram - Medium Range Projectile, Side Winder - Short Range Projectile, and a 36mm Mini Gun, at 25 rounds per shot.
While option 2, is a lot harder. You have copilot that will assist you on when and where the attack is coming, but it will not be in audio. You will receive message on the bottom of the screen, in white. Be careful not to excide your G - Force, because you will Black Out, and you may crash
the plane and die!
When you have impressed your commanding officer you have a chance to go to Top Gun. After fives in the Air Force, you have a nice picture of your retirement, and that is the end of the game.
Flying the F - 14 Tomcat
When you are strapped down in the cockpit of the F - 14 Tomcat, you are on the carrier (sometimes), and blast off, you’re ready for action. Then you notice that there are two enemy aircrafts 30 miles ahead of you, and then four enemy aircrafts enclosing on your tale firing missiles! What do you do? Luckily there was a booklet that came with the game that told you how to simulate dog fighting techniques, and how to maneuver your joystick. (You can also use keyboard and mouse).
I would recommend using the keyboard as a better use for the flight controls, because the required keys are closer to each other.