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Nomad

Classic-PC-Games.com > PC > Simulations > N > Nomad
Genre: Simulation    |     Year: unknown    |     Publisher: unknown    |     Developer: unknown
Game Review 1 (written by Shannon) Added on: 08/22/2009
Nomad, sometimes marketed as N.O.M.A.D. or Project Nomad, is one of the most overlooked of all classic space simulation games. It has elements of a roleplaying game and also some adventure features, making it very well rounded and deep. It was developed by Intense Interactive and Papyrus Design Incorporated and was released for play on the MS-DOS operating system in the early nineties. Its futuristic theme is still very popular in modern games, and the great science fiction feel of Nomad should have garnered it more popularity at the time of its release.


There are two overall goals of the game, but both revolve around power. You want to have a powerful enough military to fear nothing and remain unthreatened in the solar system, and you want to have enough financial clout to do whatever you want, since nothing can physically harm you. One leads to the other and circles back around again. Money is used to pay for military endeavors, and it is the military that defends your holding so that you can make money. The underlying goal is to find an ancient civilization that has a coveted technology of the hyperdrive. The only clue to the whereabouts and existence of this civilization is a crashed ship on the planet
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Earth, discovered by information hungry scientists that now wish to learn the secrets of the hyperdrive. The crashed ship is repaired, and you will captain it back into space to find its origin and the secret technology.

Nomad is nonlinear, but you will make gains by completing specific tasks that are awarded to you. The game is very large and also flexible, giving it some really awesome replay value. You will meet many aliens, both friendly and hostile, and will garner many quests from these non-playing characters who are having problems within their own civilizations. You will become involved in alliances and rebellions against powerful races that are harassing more peaceful alien races. You will gain technologies and commit the human race of Earth to a war against the alien robots, the Korok.

The combat in the game is easy to learn and does not take up nearly so much of your time as the economic micromanagement of your race. Making money is truly the key to a powerful military and that you will definitely need with all that goes on in Nomad. There are too many subplots and quests to even begin discussing, as this is a gigantic game.


 
 
Game Review 2 (written by Johncrenshaw) Added on: 12/06/2006
Nomad is one of the world's great, but nearly forgotten, space exploration games. While it had a somewhat weak storyline that really only comes into play early in the game, it makes up for it by allowing the flexibility to manipulate the story yourself, rather than being tied to a particular path and order of completing tasks.
Game play offers a number of choices, requiring you to make decisions about your own allegiances. Of the several races in the galaxy, few get along well with each other, some are outright warlike, and even the two energy based races can't agree on much. As might be assumed, some races will reward you for various missions against others, including espionage, taking out freighters, and eliminating warships. On the other hand, most people don't like being attacked and aggression will typically close down relations pretty well, though some individuals are more forgiving than others. Each race typically has one technology where they really shine, so keeping relations good to be able to build up your arsenal can be critical.
Despite the battle aspect, it is the smallest part of the game and a truly dedicated player can achieve a victory without ever firing a weapon. Battle lacks most of the depth of better space simulated combat games such as Frontier First Encounters, with missiles being the only offensive weapon. Combat eventually becomes very easy with 99% accurate missiles that will take down all but the two most powerful ships in a single shot.
Trading and exploration is where Nomad really shines. There are around 300 different items, most available for trade, and even the most stupid looking can be essential to winning. Some items must be found on abandoned worlds with Arch Bots, while others are stolen from inhabited planets with Spy Bots. Farm Bots can grow food to trade, while Ranch Bots round up the meat. Even the most unforgiving worlds have their uses with Gas Bots and Ore Bots. Of course MOST (not all) of this junk is fairly useless alone, but the right guy will always give you some of his junk for a bunch of yours...of course I should shut up now before I get spoily.
Ultimately, there are at least 3 separate ways to win, each with an entirely different path to victory. This stands in stark contrast to the typical "multiple ending" game, where you must still follow the same basic path every time. It's worth it to play until you win once each way, the ending is lame, but the journey is the reward.
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Ultimate Soccer Manager 98-99 Total Soccer 2000
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 Current score:   8.83    (Total Votes:   6  ) 
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