Wonder Project J: Kikai no Shonen Pino by Almanic is one of the most interesting and unusual simulation games still available. It was released for MS DOS and the Super Nintendo Entertainment System and was published by the now infamous Enix Corporation in the nineties. Wonder Project J: Kikai no Shonen Pino features crisp anime/manga graphics, a third person perspective and elements of a role playing game to go with its futuristic simulation. The theme is very Pinnochio-esque.
The game takes place on island where the brilliant scientist Gepetto (enter the Pinnochio theme) lives with his pets and his robotic assistant, Tinker.
He has managed to make an artificial boy named Pino who can turn his head 360 degrees, although who knows why this is important? He is not made of wood, but it is genuinely human. Unfortunately, after getting the back story of Wonder Project J: Kikai no Shonen Pino, Gepetto is arrested, leaving the freshly created, naïve boy on his own…except for Tinker.
You will use Tinker to educate Pino. Pino will follow Tinker as he walks around examining objects in his surroundings. He can study them, perform experiments with them, use them and so forth. Your goal in this portion is to educate Pino in a manner that flows with classic text based adventure games. However, Pino will
learn and gain experience like a classic role playing game. You must educate him in several disciplines, such as intelligence, dexterity and so forth, all of which can be done by completing activities and studying.