How often have you seen a racing game that has hundreds of cars, but very little variety? That is not the case here. There are a total of 28 cars (and 5 secret ones) to race. 33 isn’t a big number, but introducing any more would be ludicrous. The variety here is superb, with every car handling differently to the last. The cars are split into two categories (Electric, and Glow) and are then divided between Rookie, Amateur, Advanced, Semi-Pro, and Pro, based mainly on speed.
However if you get bored of the cars on offer, you can feel free to download more.
Whether you will like this game or not, depends entirely on your perception of the handling of the cars. They will handle on the whole, very realistically, and the physics engine is very good. When using the faster cars, your surroundings will shoot past as quickly as in Star Wars: Episode 1 Racer and knowledge of the courses are required. The thing that puts most people off, and causes a lot of negative opinions, is the sensitivity of the handling. People find that your car can seem to spin out for no reason at all. This is not true.
The only thing one must remember,
when playing Re-Volt, is that you cannot land from a jump while holding down left or right. I would have thought that was obvious. As long as you don’t hold down a direction while you land, you’ll be fine, and you’ll find yourself getting to grips with the cars in no time. Once you get used to the sensitive handling, it will become second nature, and you won’t want to go back to other racing games.
To spice things up during the races, pickups are scattered throughout the course, Mario Kart-style. The pickups range from fireworks, which can be shot at opponents, to speedups (which make the handling 10 times more sensitive), to oil drops, to bombs, to my personal favorite – energy balls, which shoot forwards and send anything in their path flying up into the air, while creating a nice graphical effect. These pickups can be turned off optionally.