This is one of those war-games. It was made by a small company so, don’t expect much, but by the same hand don’t judge it too hard (all you have to do is overlook the bad graphics). It’s an ok war game that is challenging at the same time, just because the whole thing of how the time influences your outcomes.
The story line is that you have to lead one of those major (back in the day B.C.) nation into the elite, in 20 years.
You choose between 16 nations. You have to manage your city, taking care of supplies, population and all that. During each of your turns (2 weeks) you are able to move your terrain (land) or aerial (air) armies around. You can also choose to create new forces of if you are a real daredevil – attack another nation. It takes time to fortify your forces but if you have the need you can always force them into battle even if they are not ready yet. Remember that like any of these war/ civilization games you have to take care of your population and forces by stocking up in supplies. What’s really cool about this game is that just like in
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reality all this also depends on the time of the year you are in ( there are 12 week seasons). Also to increment your population and forces you can take over other nations, but remember that their allegiance is week at the beginning allowing them to revolt, but it gets stronger with time. Your forces are composed of archers, infantry, heavy infantry, cavalry, and heavy cavalry.
Even though the game is very realistic in some factors it lack reality in results of battle. There is no music (just simple sound effects). The graphics were not that good for my own personal taste. Also, let me emphasize that it is really hard to end wars once you have started (which I think is how it really was back I the day), so unless you are ready to resist some good population damage into your own nation then don't engage in war unless absolutely necessary.