Twilight 200 is a fantastic game, and one of the first to move RPGs into the era of modern military combat. The game draws on a wide and diverse catalogue of real world weaponry to provide the armaments for the game.
The adventures in Twilight 2000 typically involve a military unit which was stranded in Central Europe after the nuclear war and places emphasis on attempting to realistically depict military and social systems after a nuclear war.
Great character development/creation, ambitious design but a weak gameplay interface makes for a study in dichotomy.
My favorite part of this game was "rolling-up" characters and trying all sorts of different backgrounds to create my team. The options during character creation was staggering. You could send them to school, the military, or pretty much any profession. You could choose skills and make many "life decisions" until, at a random point, the war would begin (which is when the actual game begins). Sometimes my characters would go through almost their entire careers before the war would start and they would be like 48 years old. They would have a ton of skills and special knowledge, but their physical stats would decrease. Sometimes the war would start right after one of my character's boot camp and they would be young and stupid.
The fact that you could control tanks and other vehicles was pretty damn cool. While the game had set missions, you were pretty free to explore the huge maps/cities. The graphics during the vehicle mode was 3D and looked awesome for 1991.
The turn-based "on foot" fighting system was pretty fun. You could really deck out your party with some serious hardware.
It's a pretty cool game that has a lot there, and if you have the patience, you may truly enjoy it. Unique RPG/Tactical Shooter/Tank simulator.