This, in its day, was a most amazing piece of kit. The kit itself allowed you to create (pretty much as the title says) a 3D universe. Whilst it was a long and tedious process to build things up using blocks (cubes and pyramids) and so on. Once the block was in place, you could then color it.
Items could be made to activate so by running over them or clicking them, something would happen, this could be an object moved or you transported into another universe.
This, in its day, was a most amazing piece of kit. The kit itself allowed you to create (pretty much as the title says) a 3D universe. Whilst it was a long and tedious process to build things up using blocks (cubes and pyramids) and so on. Once the block was in place, you could then color it.
Items could be made to activate so by running over them or clicking them, something would happen, this could be an object moved or you transported into another universe. This way you could create levels and by doing this, create your own game.
At this point if anyone remembers Driller, this is the type of game I am referring to. Creating the simplest object
that required more than 1 block took an age, as you could move the blocks by just 1 pixel. I seem to remember getting anything to line up in a seemingly decent way was very hard.
Most of the difficulty was down to the systems that the software was running on. The actually interface itself was very clever and very straightforward giving you complete control over all the actions that you could possibly want, perhaps too much control. The universes that you could create were absolutely massive; so much so I can't remember that there was any limit on what you could create. The actual areas were limited, but you could link them together ad infinitum.
Possibly one of the best features of this original release was that it came with an instruction VIDEO!, (come on this was a long time ago). The feature was about 20 minutes long and explained on the entire software worked, taking you through all the actions you could do and showing what an amazing tool it was. Whoever wrote the demo was clearly better than me (or had more patience) as my offerings were pitiful in comparison.
I think, all in all, I did manage to create some pretty acceptable worlds. A fair amount of trickery with switches and moving blocks was possible to create an intriguing puzzle; but certainly nothing that would ever compete, even with Driller!